The series of preview articles about Black Rose Wars continues. Following the game overview and setting, and the first two Schools of Magic – Conspiracy and Destruction, it’s time to present the next two: Divination and Illusion. The Eye of Clairvoyance, symbol of the Divination Schooll of Magic. Divination The Mages of this School are condemned to knowing the destiny of people and things. But the …
The previous article presented Black Rose Wars, introducing the setting and the gameplay. As explained then, the Mages have a Grimoire of Spell Cards from six Schools of Magic – Conspiracy, Destruction, Divination, Illusion, Necromancy, and Transmutation. Each School of Magic has a set of 36 Spell Cards, divided in 12 different Spells, and a Reference Card with information on the Elements of the Spells within …
Welcome back to Discovering Alone. It’s time for the last preview article about Alone. In our previous entries, we introduced the game, we described the gameplay mechanics for both the Hero and the Evil players, gave you a taste of the game’s background story, and the Designers’ Diary. We close this series with a chat with Steve Hamilton, the illustrator of Alone, about his work on …
Welcome back to Discovering Alone. Following the article about how the Hero plays in Alone, it’s now time to have a look at the gameplay for the one to three players who control the forces of Evil. At the beginning of the game, the Evil players follow a mostly randomized procedure to generate a new map layout. This is so you will always have a different …
Welcome back to Discovering Alone. It’s time to learn more about how to play Alone depending on the side you are – the Hero or the Evil. The Hero can only see the nearby Sectors, playing a game of exploration, deduction, and survival. On the Evil side of the screen, things are completely different. This article will focus on the Hero gameplay. As said in the …
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