Welcome back to Discovering Alone. Following the article about how the Hero plays in Alone, it’s now time to have a look at the gameplay for the one to three players who control the forces of Evil. At the beginning of the game, the Evil players follow a mostly randomized procedure to generate a new map layout. This is so you will always have a different …
Welcome back to Discovering Alone. It’s time to learn more about how to play Alone depending on the side you are – the Hero or the Evil. The Hero can only see the nearby Sectors, playing a game of exploration, deduction, and survival. On the Evil side of the screen, things are completely different. This article will focus on the Hero gameplay. As said in the …
Welcome back to Discovering Alone. In the previous articles, we introduced the game and described its background story. Now, let’s learn more about the game’s development, by (who can tell this story better) the game designers Andrea Crespi and Lorenzo Silva!. Andrea Crespi (AC): The development of Alone has been long and difficult. We knew that when we started working on it of course, since it …
Welcome back to Discovering Alone. Following the overview of the game, let’s explore its background story. Alone is set in a not so distant future. After the discovery of the “ORCS” space-contraction technology in the 23rd century (roughly 200 years before the events narrated in the game), humanity has been increasingly colonizing new planets around the galaxy. In Alone, interstellar ships travel using the “ORCS” space-contraction …
Welcome to Discovering Alone*! In this series of articles, let’s take a more in-depth look at Alone, the science-fiction survival horror game designed by Andrea Crespi and Lorenzo Silva, and published by Horrible Guild. This first article presents an overview of the game, and following we will learn more about its setting, gameplay, and behind the scenes information from the game designers and the artist, Steve …
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