In the present day, new movies, comics, books, video and board games are constantly struggling for our free time. New products come out every day and many of them are so extraordinary that you just can’t miss them. In order to catch all that stuff, sometimes we want to play something fast with just a few components, but at the same time we want to get …
How an “Easy to Develop” Game Idea Turned Out to Be Not So Easy to Develop? Lorenzo Silva, the author of Co-Mix, posted its Design Diary on his blog on BoardGameGeek, and we are sharing it here: “The original idea for what would eventually become Co-Mix came to me around three years ago, as one of the many small personal side-projects I start when I have …
The first ideas for designing Jolly Roger came up in 2006. The trigger for it was playing the game “Junta” with my friends again. “Junta” is an old game from 1979 where players try to put the most money from a Banana Republic into a Swiss bank account. Insurrection and fierce street fights are the key words of this game. What I especially liked in this …
“Adventures in Hyboria” is the upcoming expansion for the Age of Conan Strategy Board Game, designed by Roberto Di Meglio, Marco Maggi, and Francesco Nepitello. In this article, the third of the Designers’ Notes series, they explain how the Stretch Goals of the Kickstarter campaign were defined to further improve the expansion’s gameplay. When Ares decided to launch Adventures in Hyboria using Kickstarter, we knew that …
“Adventures in Hyboria” is the upcoming expansion for the Age of Conan Strategy Board Game, designed by Roberto Di Meglio, Marco Maggi, and Francesco Nepitello. This is the second Designers’ Notes article about the expansion. In the previous article we have told you about the radical changes to the Adventure cards that govern the role of the barbarian in the game – but we only hinted …
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