Everybody knows that Hobbits are sneaky and pesky, and apparently this was the case for War of the Ring’s Hobbits as well. Since First Edition, the game play effects of Merry and Pippin did not achieve exactly what we had in mind. The combination of their Character abilities and Hunt rules which we had used in the original version, later corrected by the Collector’s Edition, did …
After getting promises signed with blood about the secrecy of what we were doing, it was finally time to start playing! The changes we devised initially were sometimes reversals to previous versions of rules and characters that were used before the end of the ‘original’ playtesting. Some of them were considered as options and variants. We knew that the game balance was very fragile and we …
After making up our minds about the direction and goals of the development of the second edition, and drafting out the first set of changes, the next step was to deal with the fact that we had limited time and resources to get there. Looking back, we had a 1st Edition War of the Ring which had endured well 7 years of playing by hundreds of …
It all began on a cold German evening, on the road back to Italy after the Big Show. While driving a car drinking beer or playing games are not really an option, so as it happens, we started to talk, and the talk between me, Francesco and Marco that evening turned to what the future of War of the Ring would be. The game was out …
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