Today, the series of preview articles about Black Rose Wars brings two more Schools of Magic: Necromancy and Transmutation. The previous articles presented the game setting and how it plays and the first four Schools of Magic – Conspiracy and Destruction, and Divination and Illusion. The Grey Skull, Grim of Death, symbol of Necromancy school. Necromancy Necromancy, the Lordship of the Undead. Cold and dark as …
The series of preview articles about Black Rose Wars continues. Following the game overview and setting, and the first two Schools of Magic – Conspiracy and Destruction, it’s time to present the next two: Divination and Illusion. The Eye of Clairvoyance, symbol of the Divination Schooll of Magic. Divination The Mages of this School are condemned to knowing the destiny of people and things. But the …
The previous article presented Black Rose Wars, introducing the setting and the gameplay. As explained then, the Mages have a Grimoire of Spell Cards from six Schools of Magic – Conspiracy, Destruction, Divination, Illusion, Necromancy, and Transmutation. Each School of Magic has a set of 36 Spell Cards, divided in 12 different Spells, and a Reference Card with information on the Elements of the Spells within …
Black Rose Wars is a tactical fighting game for two to four players set in the alternative Italian Renaissance world of Nova Aetas. Players take the role of mages seeking to become the New Grand Master. The game is designed by Marco Montanaro and developed by Ludus Magnus Studio, with its English edition published and distributed by Ares Games. It’s due to release in September 2020, …
Welcome back to Discovering Alone. It’s time for the last preview article about Alone. In our previous entries, we introduced the game, we described the gameplay mechanics for both the Hero and the Evil players, gave you a taste of the game’s background story, and the Designers’ Diary. We close this series with a chat with Steve Hamilton, the illustrator of Alone, about his work on …
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