The story behind the siege game Freedom!, by the game designer Vangelis Bagiartakis, continues. Following the first part detailing the inspiration, the definition of the kind of game, and the history to be included in it, here he talks about the second step: to put things down and start designing how the game would play. Military map showing the Messolonghi area at the time of the …
Europe Divided, the strategic, modern history board game of politics, influence, and tactical conflict published by PHALANX Games and designed by David Thompson and Chris Marling is now reaching stores. The game was successfully funded in mid-2019 on Kickstarter, and at that time Thompson shared its story on BoardGameGeek in a Designer’s Diary, with occasional inputs from his design partner Marling. Now we repost it as …
The dramatic history of the siege of the Greek holy city Messolonghi by Ottoman forces during the Greek War of Independence is revived in a game: Freedom!, published by PHALANX Games and created by Vangelis Bagiartakis, a Greek game designer and developer who lives in Athens and has worked on more than 30 titles, including “Among the Stars”, “Dice City”, “Fields of Green”, “Kitchen Rush”, and …
Welcome back to Discovering Alone. It’s time for the last preview article about Alone. In our previous entries, we introduced the game, we described the gameplay mechanics for both the Hero and the Evil players, gave you a taste of the game’s background story, and the Designers’ Diary. We close this series with a chat with Steve Hamilton, the illustrator of Alone, about his work on …
Welcome back to Discovering Alone. Following the article about how the Hero plays in Alone, it’s now time to have a look at the gameplay for the one to three players who control the forces of Evil. At the beginning of the game, the Evil players follow a mostly randomized procedure to generate a new map layout. This is so you will always have a different …
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