One of the greatest challenges in designing an expansion for War of the Ring is how to add new elements to the game without breaking the balance. The action dice system is especially important. In War of the Ring, the Shadow has a significantly greater number of actions in a turn than the Free Peoples, starting with 7 dice against 4, and with the possibility of …
Possibly one of the most controversial new characters in the 1st edition expansion, Battles of the Third Age, was the alternate version of the Witch-king, the Chief of the Ringwraiths. The Chief of the Ringwraiths was originally designed to be an alternative to the “main” version of the Witch-king, the Black Captain. The Black Captain was supposed to be a powerful military leader, while the Chief …
Since the beginning of the development of Lords of Middle-earth, we realized how important to the new expansion the “Lords” featured in the title were going to be. Elrond and Galadriel are two of the most important personalities in War of the Ring, and possibly the most stalwart opponents of Sauron in Middle-earth, together with Gandalf. It’s surely not a chance that the three of them …
Where to start? To begin with, we decided to go back and take an in-depth look at what we had done when developing Battles of the Third Age – or, to be more precise, Twilight of the Third Age, the strategic expansion included in that set [Battles of the Third Age also included a separate game system – ed.] We started a poll on BGG to …
It was a dark and stormy night… Well, not really! The genesis of Lords of Middle-earth begins in a nice Autumn day during the latest Lucca Comics & Games show, in November 2011. The design team – Francesco, Marco and Roberto – met in a nice little cafe which was unusually quiet, being so close to the bustling show. Ares had just shipped out of China …
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