As we wrote in the previous article “A Long Journey Begins,” one of the design goals of The Battle of Five Armies was to give a more important and definite role to the characters in the battle. In our previous designs in this series, War of the Ring and Battles of the Third Age, characters are very streamlined. These designs are more strategic in scope. Differences …
As we started to discuss in our previous article, Fate is an important concept in Tolkien’s works. Without drifting too far away from the purpose of these notes, we should remember the history of Middle-earth is deliberately reminiscent of classical epics, where the action of fate and gods influence, and ultimately determine, the action of men. At the same time, the approach used by Tolkien in …
As we told in our previous articles in this series, we had the opportunity to create a game inspired by “The Hobbit,” to be published as a new entry in Ares’ “War of the Ring” line. And we decided to design the game to be a tactical-level simulation of The Battle of Five Armies, using a modified version of the game engine we first used in …
As we wrote in the previous article of this series, it’s been almost ten years since we designed War of the Ring. Now, we finally have the chance to follow a dream we’ve had for a long time: to create a strategy game based on “The Hobbit” by J.R.R. Tolkien. There is not a lot of military action in that book… but as you know, there …
“The Battle of Five Armies” is the upcoming new game from Ares Games, the first entirely stand-alone new game in the “War of the Ring” line, and created by the same design team – Roberto Di Meglio, Marco Maggi and Francesco Nepitello. This is the first article in a series of Designer’s Notes, where the authors tell us about the development of the game. We designed …
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